Internal Friction

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Gaming Conundrum – Resident evil operation racoon city

Posted by Internal Friction On 5/11/2012 02:31:00 AM 0 comments


Instead of writing a review of this game. I thought it would be best to write about the reviews on this game and how unfair it was to blast the bullshit out on this game. So I will set shit straight on the reviewer bullshit reviews.

Here are the facts about racoon city. First off THIS GAME IS NOT A HORROR SURVIVAL GAME PERIOD. Second This game is not based on the third person survival horror spectrum that is traditionally up held by its previous titles. Instead it is designed from top to bottom as a online/offline third person shooter with some rpg style elements added in. the story is based on the events of resident evil 2 & 3, you play as the U.S.S (umbrella security service) group named wolf-pack. You can choose from 6 characters, which each one has 2 passive abilities and 3 active abilities.

Most of the reviews of this game consisted of nostalgia based gaming in hopes of reclaiming the lost traditions of resident evil. Let me tell you first hand that this game is a far departure from the resident evil everyone knows of, this game is a behind the scenes game and it kind of explains some of the random events in resident evil 2 & 3. Not that nostalgia is bad for this, its just that it was incredibly misplaced and misused. The game it self as said is a third person shooter with rpg elements, think of this as army of two or gears of war but in the year 1998 ,set in the resident evil universe,and centered in racoon city.

Now this game does have its faults and especially with its companion AI which completely ignores you,or fails to heal you,which leads up to many deaths if not getting stuck on a level in general. Majority of the game could use some reworking like the companion AI and the limitations of the enemy AI. The enemy AI is allowed cheap shots which in turn allows the game to easily corner you, and pound you to death. The limitations on ammo carried is quite a burden, personally I think if they ratio it well enough they could easily work on a a equivalent of carried ammo with the health increase and amount of enemies. In other words a offset of certain things would be nice while keeping the game the way it is.

I personally think that the majority of the reviewers need to go back and re assess this game with out the nostalgia and expectancies of it being a horror game. It is a completely unfair review that they have gave this game. They need to keep there heads out of there asses and rethink what they have done to the possible future of this spin off franchise.

[IF]omegafate

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